![]() ![]() But the earlier 1E stuff, whether American or done in the UK, all do a good job of communicating concepts pertinent to the adventure scenario they present. But 2E's Return to the Keep on the Borderlands is extremely poor in this regard, providing almost nothing (save a good external view of the Keep) and even screwing up the illo of the minotaur lair (showing a chamber of three doors where no such place exists on the map). The 2E Return to White Plume Mountain has some good pieces that help illustrate the certain unusual monsters that might otherwise be hard to conceptualize. ![]() ![]() ![]() The few I do have are extremely hit-or-miss (and generally more "miss" than hit). I have an extensive collection of old TSR adventure modules, but relatively few from the post-Gygax days. ![]()
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